
AI-generated image
Windows ยท latency
Frame Generation in ranked: when to leave it Off
Frame Generation inserts frames between rendered ones. In ranked many players leave FG Off when latency matters. Reflex and Anti-Lag are separate from FG. CPU bound: FG does not fix low 1% lows. GPU bound: FG may raise the counter with a latency trade. SmoothWizard does not enable FG in the driver.
A high FG average is not the same as stable 1% low in a duel. Test Reflex and Anti-Lag separately from frame generation.
Why it stutters
Generated frames delay the image versus mouse input. Ranked punishes inconsistent frametime more than a menu screenshot. Reflex shortens the render queue with headroom, Anti-Lag does similar on AMD. CPU bound: the game waits on the processor, FG does not help. GPU bound: FG eases the GPU at a latency cost. No invented lab numbers.
Key points
- Ranked aim: FG often Off, test on your PC.
- Reflex / Anti-Lag is not Frame Generation.
- CPU bound vs GPU bound decides what to touch.
- 1
Split FG from Reflex and Anti-Lag
In NVIDIA panel DLSS Frame Generation is a separate toggle from Reflex Low Latency. In AMD Adrenalin FSR Frame Generation is not the same as Anti-Lag. Enable one thing per test, not the whole bundle at once.
- 2
When FG stays Off in ranked
If the image feels floaty or shots register late in duels, disable FG and measure 1% low on the same scene. FG more often stays in single player or when the GPU cannot hold base frames without FG.
- 3
CPU bound: background and game settings first
High CPU in Task Manager, GPU not maxed: lower CPU-heavy details, overlays off, SmoothWizard PRO process pause. FG does not replace a weak CPU here.
- 4
GPU bound: FG as a trade, not default ranked
GPU at 99%, CPU has headroom: FG may raise the counter but ranked tests run FG Off and FG On on the same map. Log frametime, not average alone.
- 5
Reflex / Anti-Lag with headroom
Reflex On in-game when frames sit above monitor Hz. Anti-Lag in Adrenalin or in-game where AMD supports it. Do not stack Control Panel Low Latency with Reflex in the same test session.
- 6
SmoothWizard and the driver
Basic: power plan, shader cache after patches. PRO: process pause. The app does not click DLSS FG or FSR FG. PRO trial can tidy background before a latency test.
Notes
FG and Reflex names stay as in driver and game UI. We do not quote sample latency ms. Each title implements FG differently.
FAQ
Click a question to show the answer. The first one is open.
Does Frame Generation always hurt ranked?
No universal rule. Some players accept the trade for a higher counter. Competitive aim usually tests FG Off and measures 1% low and felt latency locally.
Does Reflex require Frame Generation?
No. Separate features. Reflex can be On with FG Off. Check game menu and GPU panel.
How to spot CPU bound without a lab?
GPU not fully loaded while frames drop in teamfights. Lower CPU details, overlays, and background. If GPU still has headroom, FG is not step one.
Will SmoothWizard enable DLSS FG?
No. FG is set in-game or in NVIDIA / AMD panel. SmoothWizard handles cache, power, and optional PRO pause.
Anti-Lag vs Reflex in the same game?
Use your GPU path. Do not enable both. Test one option on a ranked scene.
